Small library for Java, which provide simple way to send messages and receive responses from BYOND server.
Library is deployed and provided with Maven Central and JCenter repositories.
<dependency>
<groupId>io.github.spair</groupId>
<artifactId>byond-message-client</artifactId>
<version>${last.version}</version>
</dependency>
compile 'io.github.spair:byond-message-client:${last.version}'
There are three main classes to use:
ByondMessage message = new ByondMessage("bagil.game.tgstation13.org", 2337, "ping");
ByondResponse response = new ByondClient().sendMessage(message);
If you print response object you could see something like that:
ByondResponse(response=56.0, responseType=FLOAT_NUMBER)
Response data is an Object class, so manual class cast is needed.
World/Topic()
method. Look BYOND Ref for more info.sendCommand()
method instead of sendMessage()
or set expected response type in ByondMessage as ResponseType.NONE
.ResponseType.FLOAT_NUMBER
or ResponseType.STRING
in ByondMessage
instance.
If actual response type is different exception UnexpectedResponseException
will be thrown.Also there are some exceptions I’ll recommend to handle due to significant reasons.
1) HostUnavailableException It will be thrown if host you try to send message is currently offline. Restart moment, for example.
2) UnexpectedResponseException Exception will be thrown while two reasons: World/Topic()
doesn’t return any response on your message; moment between when server already restarted, but World didn’t initialized. Little chance, but you can got in this situation.
Read more in JavaDoc.